Bibliografia

Bibliografia

Quella che segue è una sintetica bibliografia  che aggiorneremo il più possibile nel tempo.

La selezione dei saggi è stata realizzata sia dai creatori, sia dai partecipanti al progetto nelle sue varie declinazioni, e rispecchia un’ampia gamma di conoscenze e interessi che crediamo possano essere utili a sviluppare il dialogo sugli argomenti individuati. Siamo alla costante ricerca di suggerimenti per ampliare questa lista che speriamo possa risultare utile a chi seguirà gli sviluppi del progetto.

 

 

Accordi Rickards M., Vannucchi F., Il videogioco. Mercato, giochi e giocatori, 2013, Mondadori Università.

Aristotele, Poetica, Bari, Laterza, 2006

Balestracci, Duccio. La Festa in Armi. Giostre, tornei e giochi del Medioevo. Bari, Laterza, 2003.

Bissell T., Extra Lives: Why Video Games Matter, 2011, Vintage Books.

Bittanti M., Per una cultura dei videogames. Teorie e prassi del videogiocare, 2004, Unicopli.

Bittanti M., Intermedialità. Videogiochi, cinema, televisione, fumetti, 2008, Unicopli.

Bogost I., Persuasive Games: The Expressive Power of Videogames, 2007, Mit Pr.

Bogost I., How to Do Things With Videogames, 2011, Univ of Minnesota P.

Campbell Joseph, The Hero with a Thousand Faces. New World Library, 2008.

Castronova, Edward. Exodus to the Virtual World. Palgrave Macmillian, 2007

Cavalieri A., Videogiochi e marketing. Brand, strategie e identità videoludiche Copertina flessibile, 2010, Unicopli.

Chatfield T., Fun Inc.: Why Games are the 21st Century's Most Serious Business, 2011, Virgin Books.

Chomsky Noam, Herman Edward S., La Fabbrica del Consenso, Il Saggiatore, 2014

Clark O., Games As A Service: How Free to Play Design Can Make Better Games, 2014, Routledge.

Costikyan, Greg. I Have No Words & I Must Design.

Crawford Chris. The Art of Computer Game Design, It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984. The original edition is now out-of-print but from 1997 became available as a free download from a site maintained by Washington State University, Pullman. In 2011 the free download was removed and the text is currently available as a Kindle e-book

(from wikipedia http://en.wikipedia.org/wiki/The_Art_of_Computer_Game_Design ).

Crawford, Chris. Balance of Power. Microsoft Press, 1986.

De Peuter G., Dyer-Witheford N., Games of Empire: Global Capitalism and Video Games, 2013, Univ Of Minnesota Press.

Jos de Mul, Homo Ludens 2.0, in “Contemporary Culture New Directions in Arts and Humanities Research”, Amsterdam University Press, 2013

Jos de Mul, The game of Life: Narrative and ludic identity formation in computer games, in “Games as Cultural Phenomenon”, Part V.

Despain, Wendy (edited by). Writing for Video Game Genres. AK Peters, 2009.

Despain, Wendy (edited by). Professional Techniques for Video Game Writing. AK Peters, 2008.

Dille, Flint and Zuur Platten John. The ultimate guide to Videogame writing and design. Lone Eagle Publishing Company, 2007.

Dodsworth, Clark Jr. Digital Illusion. ACM Press-SIGGRAPH Series, 1998.

Forte, Franco. Il Prontuario dello Scrittore, 6 ed. Delos Books, 2009.

Fullerton, Tracy. Game Design Workshop, second edition. Morgan Kaufmann, 2008.

Gee, James Paul. Why Videogames Are Good For Your Soul. Common Ground Publishing, 2005.

Giannone M., Romanini M., Ciak! Si gioca. Il rapporto tra cinema e videogiochi, 2012, Universitalia.

Glassner, Andrew. Interactive Storytelling: Techniques for 21st Century Fiction. AK Peters, 2004.

Gold, Rich. The Plenitude: Creativity, Innovation, and Making Stuff. MIT Press, 2007.

Hart B.C., The Evolution and Social Impact of Video Game Economics, 2017, Lexington Books.

Huizinga, Johan. Homo Ludens: A Study of the Play Element in Culture. Beacon Press, 1955.

Ince, Steve. Writing for videogames. A&C, 2006

Iorio Eugenio (a cura di), Ricerca Infosfera Italiana. Università Suor Orsola Benincasa, Napoli, 2018 [https://www.unisob.na.it/eventi/pdf/20180720.pdf]

Isbister K., How Games Move Us: Emotion by Design, 2016, Mit Pr.

Iuppa, Nick, Terry Borst. Story and Simulations for Serious Games. Focal Press, 2007.

Kirkpatrick G., Aesthetic Theory and the Video Game, 2011, Manchester Univ Pr.

Kafai, Yasmin B. Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming. MIT Press, 2008.

Kent, Stephen L. The Ultimate History of Video Games. Prima Publishing, 2001.

Koster, Raph. A Theory of Fun for Game Design. Paraglyph Press, 2000.

McCloud, Scott. Understanding Comics. Kitchen Sink Press, 1994.

McCloud, Scott. Reinventing Comics. Harper Collins, 2000.

McGonigal, Jane. Reality is Broken. Penguin Books. 2011.

McLuhan, Marshall. Understanding Media. MIT Press, 1998.

E. M. Meletinskij, Archetipi letterari, EUM, Macerata 2016

Moore, Alan. Writing for Comics. Avatar, 2010.

Newman, James and Iain Simons. Difficult Questions about Videogames. PublicBeta, 2004.

Phillies George and Tom Vasel, Modern Perspectives on Game Design, Kindle Edition, 2014.

Perla, Peter. The Art of Wargaming. Naval Institute Press, 1990.

Rabin, Steve. Introduction to Game Development. Charles River Media, 2005.

Rouse, Richard III. Game Design Theory & Practice, 2n edition. Wordware Publishing, 2005.

Rogers, Scott. Level Up! The guide to great video game desig. John Wiley&Sons, 2010.

Sabin, Phil,War Simulating War: Studying Conflict through Simulation Games, Continuum, 2012.

Salen, Katie and Eric Zimmerman. Rules of Play: Game Design Fundamentals. MIT Press, 2003.

Schell, Jesse. The Art of Game Design, Burlington (Usa). Morgan Kaufmann, 2008.

Schreier J., Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made, 2017, Harper

Sheldon, Lee. Character Development and Storytelling for Games. Course Technology, 2004.

Strunk, William and E.B. White. The Elements of Style. Macmillan Publishing, 1959; reprint 4th Ed. Allyn and Bacon, 2000.

Suits, Bernard. The Grasshopper: Games, Life and Utopia. Broadview Press, 2005.

Tavinor G., The Art of Videogames, 2009, Blackwell Pub.

Tinsman, Brian. The Game Inventor's Guidebook. Krause Publications, 2002.

Triberti S., Argenton L., Psicologia dei videogiochi. Come i mondi virtuali influenzano mente e comportamento, 2013, Apogeo Education.

Vogler, Christopher, The Hero’s Journey, Michael Wiese Productions, 1992.

Vogler, Christopher. The Writers Journey: Mythic Structure for Writers, 3rd Edition. Michael Wiese Productions, 2007.

Vorderer Peter and Jennings Bryant (eds). Playing Video Games: Motives Responses, and Consequences. Lawrence Erlbaum Associates, 2006.

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