Quella che segue è solo una sintetica bibliografia ragionata che aggiorneremo il più possibile nel tempo. Siamo alla costante ricerca di suggerimenti per ampliare questa lista che speriamo possa risultare utile a chi seguirà gli sviluppi di questo progetto.

Aristotele, Poetica, Bari, Laterza, 2006

Balestracci, Duccio. La Festa in Armi. Giostre, tornei e giochi del Medioevo. Bari, Laterza, 2003.

Campbell Joseph, The Hero with a Thousand Faces. New World Library, 2008.

Castronova, Edward. Exodus to the Virtual World. Palgrave Macmillian, 2007

Costikyan, Greg. I Have No Words & I Must Design.

(online article: )

Crawford Chris. The Art of Computer Game Design, It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984. The original edition is now out-of-print but from 1997 became available as a free download from a site maintained by Washington State University, Pullman. In 2011 the free download was removed and the text is currently available as a Kindle e-book

(from wikipedia ).

Crawford, Chris. Balance of Power. Microsoft Press, 1986.

Jos de Mul, Homo Ludens 2.0, in “Contemporary Culture New Directions in Arts and Humanities Research”,  Amsterdam University Press, 2013

Jos de Mul, The game of Life: Narrative and ludic identity formation in computer games, in “Games as Cultural Phenomenon”, Part V.

Despain, Wendy (edited by). Writing for Video Game Genres. AK Peters, 2009.

Despain, Wendy (edited by). Professional Techniques for Video Game Writing. AK Peters, 2008.

Dille, Flint and Zuur Platten John. The ultimate guide to Videogame writing and design. Lone Eagle Publishing Company, 2007.

Dodsworth, Clark Jr. Digital Illusion. ACM Press-SIGGRAPH Series, 1998.

Forte, Franco. Il Prontuario dello Scrittore, 6 ed. Delos Books, 2009.

Fullerton, Tracy. Game Design Workshop, second edition. Morgan Kaufmann, 2008.

Gee, James Paul. Why Videogames Are Good For Your Soul. Common Ground Publishing, 2005.

Glassner, Andrew. Interactive Storytelling: Techniques for 21st Century Fiction. AK Peters, 2004.

Gold, Rich. The Plenitude: Creativity, Innovation, and Making Stuff. MIT Press, 2007.

Huizinga, Johan. Homo Ludens: A Study of the Play Element in Culture. Beacon Press, 1955.

Ince, Steve. Writing for videogames. A&C, 2006

Iuppa, Nick, Terry Borst. Story and Simulations for Serious Games. Focal Press, 2007.

Kafai, Yasmin B. Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming. MIT Press, 2008.

Kent, Stephen L. The Ultimate History of Video Games. Prima Publishing, 2001.

Koster, Raph. A Theory of Fun for Game Design. Paraglyph Press, 2000.

McCloud, Scott. Understanding Comics. Kitchen Sink Press, 1994.

McCloud, Scott. Reinventing Comics. Harper Collins, 2000.

McGonigal, Jane. Reality is Broken. Penguin Books. 2011.

McLuhan, Marshall. Understanding Media. MIT Press, 1998.

Moore, Alan. Writing for Comics. Avatar, 2010.

Newman, James and Iain Simons. Difficult Questions about Videogames. PublicBeta, 2004.

Perla, Peter. The Art of Wargaming. Naval Institute Press, 1990.

Rabin, Steve. Introduction to Game Development. Charles River Media, 2005.

Ricoeur, Paul. L'identità narrativa, in "Allegoria", 60, 2009, trad. di A. Baldini, pp. 93-104 

Rouse, Richard III. Game Design Theory & Practice, 2n edition. Wordware Publishing, 2005.

Rogers, Scott. Level Up! The guide to great video game desig. John Wiley&Sons, 2010.

Salen, Katie and Eric Zimmerman. Rules of Play: Game Design Fundamentals. MIT Press, 2003.

Schell, Jesse. The Art of Game Design, Burlington (Usa). Morgan Kaufmann, 2008.

Sheldon, Lee. Character Development and Storytelling for Games. Course Technology, 2004.

Strunk, William and E.B. White. The Elements of Style. Macmillan Publishing, 1959; reprint 4th Ed. Allyn and Bacon, 2000.

Suits, Bernard. The Grasshopper: Games, Life and Utopia. Broadview Press, 2005.

Tinsman, Brian. The Game Inventor's Guidebook. Krause Publications, 2002.

Vogler, Christopher, The Hero’s Journey,  Michael Wiese Productions, 1992.

Vogler, Christopher. The Writers Journey: Mythic Structure for Writers, 3rd Edition. Michael Wiese Productions, 2007.

Vorderer Peter and Jennings Bryant (eds). Playing Video Games: Motives Responses, and Consequences. Lawrence Erlbaum Associates, 2006.