2020

Video Games, Apocalypse and High Culture

I

Perception, interpretation and (ab) use of the Apocalypse, yesterday, today (and tomorrow?). The primary meaning of Apocalypse is "Revelation", but common sense, particularly in the world of video games and entertainment, is that Apocalypse means "Catastrophe" and "Destruction". Does playing with the Apocalypse mean "destroying" the complexity of eschatology (read also millenarianism) in the great flow of the history of human societies?

II

Trivialization of the eschatology of the "Ancients" and new eschatologies of scientific positivism. When the Apocalypse becomes "real": what does Apocalypse mean during a Pandemic? What is the relationship between the apocalyptic imaginary and the reality perceived as apocalyptic? Does having lived hundreds of apocalyptic narratives make us insensitive or less able to face the infinite crises of reality?

III

The Charm of the Apocalypse. Art and Aesthetics of the Apocalypse: what unites the past with the present of "apocalyptic" artistic-narrative works?

IV

Exorcising death hoping for a collective end of the world in order not to face the apocalypse of individual death. Videogames have always focused on "rebirth" and the opportunity of "replayability": are they therefore a tool of strength or weakness to address the great existential theme of death?

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